![]() | Here is the menu you can get when you follow the above directions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() | The 3D special stages in this game take about five to ten minutes to complete, even longer. Their level numbers are negative. (This one is -05.) Here's one involving seaweed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This is the second one, and its number is -04. It involves some round things. They are about as wide as a shark, so they were probably just put there until the 3D shark sprites were finished.
![]() This special stage has jellyfish and, due to some glitch, red bubbles. Its number is -03. |
![]() This stage, Number -02, is nothing but dangerous bubbles and mollusks. So is Level Number -01, so I didn't bother with a picture. |
![]() Here is the first real level in Ecco 2 BETA. (Number 0) It has some pretty basic rock designs that can be seen in the final version. |
![]() Also in level one is a teleporter ring in the sky. You can't use it. |
![]() Here's an island. This allows you to see that they had already changed their island sprites and were no longer using Ecco One islands bla bla bla.... |
![]() The Asterite is obviously the main point of this whole level. Why just two globes? We'll get to that later.... |
![]() Level 1 is an early version of Globe Holder. The globe doesn't break open like in the final version, and there is no way out of this level. |
![]() You can, however, try to destroy it anyway. |
![]() If you pause, the globe floats offscreen. I have no clue why this happens. |
![]() The next level is Two Tides, and except for lack of sharks and jellyfish and the presence of some crab-on-a-string enemies, it is complete.
| ![]() Some crabs on a string are present in this level. They suck, just so you know. That fact will haunt you for the whole game from here on. |
![]() Where Ecco is pointing is where a spike or some other obstacle is. You can't see it, though in the final version, you can. Its in exactly the right spot, too. |
![]() In the final version, there's a pulsar here. Now there are just shells. |
![]() There should be killer stars here. |
![]() There is a glyph here, and believe it or not, it works! It gives you a song, and you can use it later on. Keep reading.... |
![]() There are more invisible spikes where Ecco is pointing. |
![]() This dolphin won't let you past unless you give him a fish. |
![]() See what I mean? Give him a yellow and white fish and he clears off.... |
![]() ....but not before giving you a little thanks. |
![]() No Trellia here. Instead, there is just a basic exit. |
![]() The Fourth Level is Home Bay. There is a dolphin below Ecco. He is the only dolphin who will talk to you in this level. Like a nerd's answering machine, these dolphins have no messages. |
![]() If you understand idiotically wronged grammer, you can more or less find out what this dolphin means. |
![]() The dolphin leads you here. If the dolphin isn't with you, you can't go up the bubbles. Just like Pilot in Defender of the Future. |
![]() The next level is the dolphin show. |
![]() More dolphin show. |
![]() Ecco should start a dance club, eh? |
![]() Like in the final, these dolphins talk to you. |
![]() They say this humorously stupid phrase.... |
![]() Something in a foreign language....
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I think it may be Hungarian, and the best translation I've found thus far is "the labor free work". - Deven Gallo Hmm Hungarian in an Ecco game? Thats whacked, dude. Please send in a translation, someone! ![]() aaaaaaannnnnd this. That's not exactly what I call award winning writing, and my guess is Appaloosa meant to change it. They just needed to give the dolphins something to say in order to test their message system. |
![]() Next on the list is an early version of The Eye. It's a bit strange, but it has some nice little features. |
![]() There is one globe here. |
![]() And another here. You can take the globes to the portal which in turn takes you to level zero. You can then halfway build the Asterite, causing you to gain the ability to move glyphs and gain more globes. Unfortunately, you don't finish him. |
![]() Moving right along, the next level is definitely an early version of Skylands. Featured here is another design for a crab-on-a-string enemy. I must once again point out, they suck.
| ![]() You can see the spectacular backdrop and a glyph in this shot. Wonder what that glyph's for? |
![]() Anyone who remembers Skylands in the Final version of Ecco 2 knows that singing to bubbles causes Ecco to fly. The same effect is used here, except with a glyph. This was probably supposed to be this way, because the programmers went through the trouble of making the glyphs wobble when Ecco sings to them. |
![]() In this shot, Ecco is being attacked by two breeds of crab-on-a-string. (Ecco is flashing, so you can't see him.) If you haven't noticed, they are practically the only enemies in the game. |
![]() That's one hell of a graphics glitch. BETA skylands is full of them. |
![]() Ecco gets assaulted again. |
![]() There is a passage here. Ramming or sonaring the crab barricades makes thaem shatter, revealing that passageway. Of course, there is nothing in there. |
![]() Getting back to matters above the water, there are floating pools Ecco can go in. |
![]() Of course, crabs-on-strings can fly, so the stupid knocks can still follow you. |
![]() And now it's time to go back underwater. These string things are lethal, so don't touch them. |
![]() Here is a graphic glitch worthy of note. Fungus not attached to anything. Hmm.... |
![]() To get to the end of the level, Ecco has to jump into this tube and swim up. There is a current, making staying in the tube impossible. |
![]() Okay, next level.... You start out in a pool with sharks. Their sprites are complete, but they are still using dolphin sprites from Ecco 1. Kinda makes you wonder about Appaloosa's priorities. |
![]() Yes, sadly, the crabs-on-strings come in. They are pretty clever, and back off when Ecco charges at it. The best thing you can do to turn infinite life on and avoid them. |
![]() Here is a whale. If you talk to her... |
![]() ...She gives you the little story on how the Asterite dies. I shall narrarate. AHEM. First, the big bad Vortex Queen invades the Asterite, dropping stars (not sticks, like in the final version) on him and blowing him to pieces.... |
![]() She calls in her little he-bitches to pick up the globes.... |
![]() And she leaves, leaving a pile of rocks in her wake. To quote the national embarrassment Jar Jar Binks, " How Wuud.... " |
![]() What's this? A crab-on-a-string that's not attacking? This is a passive one. It is actually a BETA version of the Magic Arm. |
![]() Predictably, power sonaring him makes him give up something, but it's not bubbles, like in the final version. It's a pulsating sphere. It also doesn't mention anything about the Hunter Song. |
![]() Here is some orange BETA seaweed, and a crab-on-a-string who barged his way into the picture. |
![]() Here is another BETA Magic Arm. He generates similar results to the first one. In fact, the whole level is devoted to the bastards. I think that the crab/magic arms were at first a way to pass the level, but then they became a luxury. |
![]() Look around in this level, and you will see a baby orca passively swimming around as legions of crabs attack you. Sing to him, and he invites you to follow. |
![]() The orca seems to try to make you swim into sharks and kamekaze crabs as he leads you in loops and twists around the level. |
![]() The orca leads you here, but there is nothing to see. It's too bad, as this level doesn't show up in the final version, but held lots of promise. Next level. |
![]() I forgot why I made this shot, but it's a good entering screen for the level, right? |
![]() There are four glyphs in a small bay area. They wobble when you sonar them, like in Crystal Springs. |
![]() Here is a shot that lets you see all of them. |
![]() These are the famous rotating glyphs from Crystal Springs as well. Go back to the four glyph area and use sonar to loosen one, preferably the bottom left one. Bring it to the rotating glyphs and... |
![]() ...BOOM!!!! They disappear in a flash of lightning and appears a BETA version of Trellia. She looks like any other dolphin, unfortunately. |
![]() Ecco touches her, and they time warp to another level. While there, she says "Here we are in the Good Future." |
![]() The next level is just what the Asterite looks like when he is halfway rebuilt. That swirly jerk has nothing to say, however. Next episode.... what the hell will Ecco do in the future? Not too much. |
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